Tuesday, August 16, 2011

Virtual Reality





I think the thing I sometimes forget most about "virtual reality" is that it is not reality; it is not even a reflection of reality. It is, at the most, a counterfeit reality, in that it presents us with a view of life, but, intrinsically, it has no life. There is no true life force running through the blips and bytes of the world wide web. Your monitor may light up like a candy store but if you reach your hand in there's nothing there. It may as well be an hallucination. You can't even be sure that those false images that fly before your eyes are the same false images others might be seeing; perception, after all, is a relative, subjective collection of sensations. And, computer monitors are a dime a dozen.


Of course, the same may be said of the "official" reality in which you exist... you can see things and touch things, but beyond that, every now and then it might occur to you that you are, for the most part, living in your head. Meanwhile, communication with other entities is almost an unspoken, subliminal "gentlemen's agreement": let's pretend that what we see has meaning... let's pretend that what we see exists. We're, of course, not seeing the exact same thing, but we can assume our differing viewpoints are similar enough, and we can imagine we're sensing and experiencing similar things. There are, after all, other life forces and senses that come into play within a true life experience.


In virtual reality this is not the case. Along with the falseness of the reality presented, everything false follows in its wake... a false sense of identity, a false sense of camaraderie, a false sense of communication... while, in ones actual reality  - "meatspace", that is - very little is happening. Synapses may click and codes may coalesce, but the vitality, passion, desire and communion - that is, the immeasurable phenomena, or noumena, which truly make us human - is never engaged and will never come across. One might be fooled into thinking otherwise, but this is ultimately a spurious experience. Nothing has happened. One has not grown. Nothing has essentially changed. One may as well sit down and do a crossword puzzle.


Virtual reality then, is nothing more than a shallow mental exercise... a false construct, a false life, a video game. What you see is not what you actually get.


Every now and then, however, a light peeks around the perimeter and one has a moment of clarity and disillusionment; and this moment, I guess, is mine. It will mean nothing to you. Your day will not change, nor will mine. You will not know me any better... I will not know you at all. Several minutes from now, I may change my mind. But it will not matter, and "matter" will not come into play.


And so the game(s) continues...


***


And that, comrades, was a spontaneous essay I posted yesterday on PMB... it was also taken down less than 24 hours after. But, why(?), you ask... (or don't ask, as the case may be).


It's like this, and hear me out. "Spontaneousness" and the internet - specifically in the form of social networking (and while blogging might fit into this category, emails would not) - make disastrous bedfellows, specifically for the creative person. All varieties of monsters may be spawned and the minute they've been spawned on the web, they often cannot be retracted. Not only that, but, let's say you innocently leave a comment on a blog somewhere - worse still, you make a habit of using your real name - well, presto (!), not only are your words carved in cyber-stone on many programs and blogs, but search engines (such as Google) ensure that they can be read world-wide for eternity. I'm not even going to address all the cyber-piranha that might be interested in such innocuous information - in a cumulative sense - for the purposes of profiling.


The real problem arises, however, and this is why this particular post was moved here, is that many artists, writers, musicians, etc. who use a digital medium for their work - and specifically the same computer to both create and access the internet, are not merely leaving their work exposed to predators, but are possibly endangering their psyches as well.


The fact of the matter is, a creative state is an "altered state". The "you" that is operating in an elevated, muse-orientated mist is not the you who should be social networking 10 minutes later. You are still too vulnerable at this time. The spontaneity that you've brought to your work is not going to translate on the WWW. It will not be well-recieved. Essentially, It will not be "received" at all because your audience, those whom you are attempting to communicate with, are simply not operating on the same level as you are. You may as well be "speaking in tongues". Freshly out of creative work, you're virtually naked and in every sense as vulnerable... In other words you have no business being online. Wait for several hours - until your creative high has dissipated - before you go online and visit your favorite haunts. But, even then, keep this in mind:


The internet's real purpose is to distribute information, sell products, and to entertain. All social interaction is generally of the most superficial kind. Do not go online anticipating high communion... the WWW is certainly not the place to bare your soul, and neither is it a place to safely speak your mind. 


Be forewarned. In many ways, the web is outright bullshit, and in time it will only get worse.


UPDATE: 2 other articles that address this subject and might be of interest: click here and here.



For your listening pleasure:




(My special thanks to Greg at The Daily Grail for this inspired video link...)

5 comments:

  1. Great post! I think if people from the past were able to jump forward in time and see us staring into these shining black boxes, they would think they had entered hell. That's the part that gets me. You *think* something's happening, but in many ways it isn't. That doesn't mean that virtual connections can't become real. But there's a bigger divide to cross than when you meet or talk to people in the original way humans always did, face to face. I think we haven't the faintest idea what that dislocation is doing to us, and won't know for several decades. Also the internet is so young, yet it seems permanent, like it's always been there. And people are addicted to it on a mass scale. All these things are bad signs. There are some good things of course that have arisen on the Web. Think of the mass of information now available to everyone, whether you have access to a specialized library or not. That's significant. But whether the outcome will be overall good in the long run remains to be seen. Very good remarks on the vulnerability of the artist online too. I think artists and all creative types are drawn to the internet like moths to the flame.

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  2. ... and a wonderful comment, ToB... I agree with your insight relating to creative types as well (a group which you also represent)... The act of creation is often a lonely, isolated trip... and difficult to share, though, as humans, we have this innate need to share. The internet begins to represent this "place where we can meet", but, sadly, it's all smoke and mirrors.

    I sometimes think there is a thing - a real variety of illness - I'll call "internet poisoning"... one of the symptoms is difficulty sleeping... but there's more. I don't want to discuss it because it's not a well-thought out idea... and there may be a number of factors involved. Suffice to say, I think I've had my dose for the day - but it's been nice!

    Peace out.

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  3. Superb post....and you have just declared "The Emperor has NO clothes!"...now to see if the other spectators are co-joined to your perception.

    The internet is, by and large, a mirror of generalized society...the false facade is always present. The only way to ever know ANYONE (real or virtual) is via an investment in time and communication. Few are willing to make that investment -- time is fleeting and the next New Thing is five minutes down the road.

    "It's so dreamy, oh fantasy free me.
    So you can't see me, no, not at all.
    In another dimension, with
    voyeuristic intention,
    Well secluded, I see all."

    Let's do the time warp again, eh?

    Frankly, what bothers ME is the other point you touched on -- the creative high that we wish to share....and thus, post -- has little understanding in the "Great Out There"...and when that high wears off, we squirm to think we have possibly shared too much....and delete posts. That is human nature.

    Anway...you've said it all far better than I. Applause and accolades. Now I'm going to go hide.

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  4. I don't know, BG, there's a certain satisfaction in deleting posts and comments... it's like any other creative process... some stuff just doesn't cut it, so you rip it up (or take a hammer to it). Which is, of course, the way it should be.

    Expanding the metaphor, the internet is a warped mirror and time is endowed with an eery, false, tyrannical significance... The exact time I am writing this comment, for instance, will be engraved underneath it like a date on a tombstone, but is this of any real significance?

    Anyway, thanks for your feedback... and if you find a really good hiding place, let me know! ;-)

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  5. P.S. Actually, I just noticed something... the "time-stamp" was set at a PST default setting, so, not only do time-stamps have no real existential meaning but they can be set to reflect an outright inaccuracy. I just changed it to EST... which is only relatively accurate, of course...

    ReplyDelete